Unlock checklist
- 01
Place several buildings on your farm. A player reproduced the trigger with five tents in Early Access; other reports describe roughly five or six structures.
- 02
Return to the shopping street and enter the guard carriage where Gerald works.
- 03
Check Gerald for the mini-quest or building-connection upgrade.
- 04
Complete that task. The feature, not physical contact alone, enables interior links between eligible buildings.
What 1.0 players should know
The developer confirms that Gerald is the official unlock point, but the exact building-count trigger was not stated in the announcement. If nothing appears at five structures, add another eligible building, advance a day, and re-check Gerald instead of rebuilding your whole layout.
Common mistake
- Stacking first does not bypass the quest.
- Do not demolish a working layout just because no interior door appears yet.
- Treat five or six buildings as a reported range until a 1.0 source confirms an exact count.
SOURCES, NOT DECORATION
Sources checked
These links back up the mechanic, route, or noted uncertainty. Page wording, structure, and diagrams are original work.
- 01OfficialOfficial dev log: Building Connection
Developer confirmation that Gerald in the shopping-street guard carriage unlocks connected interiors.
- 02CommunitySteam: Do containers actually connect?
Player report describing the several-building trigger and five-tent reproduction.
