An upgrade order that pays off

  1. 01

    Take the pickaxe to Copper first. The Old Pickaxe needs nine hits on a large rock and eight on a copper node, and it is stuck at mining level 0—Copper lifts you to level 1 and cuts the work immediately.

  2. 02

    Push the scythe next if you farm at any scale. The Copper Scythe clears a plant in three hits and Iron in two, and each tier also widens the harvest area you sweep per swing.

  3. 03

    Upgrade the axe when hardwood starts blocking recipes. Twelve hits per tree with the Old Axe becomes nine at Copper, five at Iron, three at Steel and two at Titanium.

  4. 04

    Leave the watering can for last, and stop upgrading it once electric sprinklers are running. The structured reference gives that advice itself, because range upgrades only widen the horizontal line you are standing in.

How the exchange counter gates you

The Smithy lists each tool tier as a one-item exchange rather than a stocked shop item. Every tier shows a total stock of 1, and the next tier does not appear on the counter until you have bought the previous one. That means the 15,000 G Titanium Pickaxe is the last payment in a 27,000 G chain, and no amount of saving lets you skip to it.

The first purchase in each chain also consumes your starting tool. The Copper Pickaxe takes the Old Pickaxe as part of its cost, and the Copper Scythe takes the Old Sickle. Neither is refundable, so do not hold on to them expecting a second use.

Gold tools are situational, not a higher tier

The pickaxe that is not part of the chain

The Special Pickaxe is a story item, not a shortcut. It costs 200 Rubbish at the Waste Exchange and unlocks after Lank's relationship story, and it stays at mining level 0 with attack 5 and harvest 5—barely above the Old Pickaxe you started with. Buy it for the collection, not for the mine.

Upgrade cost by tier

Gold prices are the exchange cost only. Each tier also consumes ingots of the matching metal—the pickaxe chain is recorded at five ingots per step—and the first purchase takes your starting tool (Old Pickaxe for the Copper Pickaxe, Old Sickle for the Copper Scythe).

TierPickaxeAxeScytheWatering Can
Copper1,500 G1,500 G1,000 G500 G
Iron3,500 G3,500 G2,500 G2,000 G
Steel7,000 G7,000 G5,000 G4,000 G
Titanium15,000 G15,000 G12,000 G10,000 G
Chain total27,000 G27,000 G20,500 G16,500 G

Pickaxe and axe: level, stats and hit counts

Hit counts are only recorded for the tiers shown; a dash means the reference does not give one, not that the tier is slower.

TierPickaxe level / attack / harvestPickaxe hitsAxe level / attack / harvestAxe hits
Starting toolLevel 0 · 4 / 49 on a large rock, 8 on copper oreCopper OreA common metal ore used by early smelting and construction recipes.Level 0 · 4 / 512 per tree
CopperLevel 1 · 8 / 6—Level 1 · 8 / 79
IronLevel 2 · 12 / 10—Level 2 · 12 / 145
SteelLevel 3 · 20 / 20—Level 3 · 20 / 203
TitaniumLevel 4 · 30 / 30—Level 4 · 30 / 302
GoldLevel 3 · 25 / 153Level 3 · 25 / 174

Scythe and watering can

One watering pass costs 10 capacity, so an Old Watering Can covers two passes and a Steel or Titanium can covers five. Range widens the horizontal line you stand in; it does not water rows ahead of you.

TierScythe level / attack / harvestScythe hitsCan rangeCan capacity
Starting toolLevel 0 · 4 / 104120
CopperLevel 1 · 8 / 153140
IronLevel 2 · 12 / 302340
SteelLevel 3 · 20 / 401550
TitaniumLevel 4 · 30 / 601950
GoldLevel 3 · 25 / 3521Unlimited

SOURCES, NOT DECORATION

Sources checked

6 links reviewed

These links back up the mechanic, route, or noted uncertainty. Page wording, structure, and diagrams are original work.

  • 01
    Structured referenceNeoseeker: Exchange Shops and Festival Vendors

    Independent English record of the Smithy tool-upgrade counter: prices, ingot costs, the one-item stock limit, the sequential unlock, and the Gold Tool request behind all four gold tools.

  • 02
    Structured referenceHuiji Wiki: Pickaxe

    Mining levels, attack and harvest values, hit counts, and the Special Pickaxe's 200 Rubbish cost at the Waste Exchange.

  • 03
    Structured referenceHuiji Wiki: Axe

    Axe tier stats, hits per tree, and the Gold Axe's guaranteed extra seed drop.

  • 04
    Structured referenceHuiji Wiki: Scythe

    Scythe tier stats and the Gold Scythe's two-row, three-column harvest area.

  • 05
    Structured referenceHuiji Wiki: Watering Can

    Range and capacity per tier and the 10-capacity cost per pass. These four wiki pages are one source, not four—Neoseeker is the independent check on the prices.

  • 06
    CommunitySteam guide: tips and lists (Ilthe)

    Player notes used as a human cross-check on early upgrade order, including that Lank collects his pickaxe back on day 8.